V1's method of taking damage remains the same, meaning that any damage will instantly kill the player. The spin attack can also be used to pick up red and blue skulls.
![crash bandicoot 2 boulder crash bandicoot 2 boulder](https://i.ytimg.com/vi/5W99vtcMxtU/maxresdefault.jpg)
V1's spin attack will instantly kill any enemy it touches and not provide any style, similar to soap. After the sequence completes, the player unlocks the Clash Mode cheat.Ĭlash Mode is a cheat that allows the player to control V1 in the exact same fashion as in 4-S. When the player collects the tablet, V1 will do a short dance sequence, imitating the victory dance from Crash Bandicoot 3. When the player completes 4-S after destroying all 78 boxes, the hologram will be replaced with a spinning tablet with a drawing of a running man. Completing the level without destroying all boxes will still provide a P rank for the Greed layer. If the player has not destroyed all 78 boxes, it will display how many the player destroyed out of the 78 inside a rotating, holographic question-mark box. The ending room of 4-S includes a short platform lit up with blue light. The level awards 100 style points per coin. Once the player has finally evaded the " boulder," the camera returns to first-person perspective and the number of broken boxes is presented, after which V1 can leave through the level exit. 4-S ends in this fashion too, with V1 being chased by a massive, rolling Malicious Face.
Crash bandicoot 2 boulder series#
This section is a short interlude between the platforming section and the finale, featuring a few enemies and a large amount of boxes to break.Ī staple in the Crash Bandicoot series is several levels ending with a massive boulder chasing after the player's character in a fashion similar to Indiana Jones. This section has very few enemies and focuses largely on precision platforming as V1 has to cross several bottomless pits between torch-lit platforms. The goal of this area is to introduce the player to the main mechanics of the level, the different control scheme, the spin-attack, the blue skull powerup and the need to destroy boxes. Once the purple skull's power fades out, it shifts to red again.
![crash bandicoot 2 boulder crash bandicoot 2 boulder](https://crashynews.files.wordpress.com/2016/04/my-great-capture-screenshot-2016-04-30-01-20-04.png)
While the purple skull is active, the player is rendered impervious to all damage, save for falling into the void, and all boxes in V1's proximity instantly break even without direct contact. The purple skull emits a small circular aura which makes a low droning noise. Picking up a blue skull while a red skull is active will temporarily turn the skull purple and cause V1 to wear it on its head.Picking up a blue skull while a blue skull is already active will turn the skull red, allowing it to sustain an additional hit.There are three blue skull boxes in the level, and skulls can be stacked: Much like in Crash Bandicoot, the player can mitigate their health limitation by breaking blue skull boxes: once broken, a blue skull will float around V1, acting as an extra hit for the player.
![crash bandicoot 2 boulder crash bandicoot 2 boulder](https://vignette.wikia.nocookie.net/crashban/images/6/6b/Boulder_Dash.png)
Each coin collected earns V1 100P at the end of the level. The player is also able to collect coins on this level. However, to make the level more challenging, V1 cannot wall-jump and its movement has slight inertia, which causes it to slide a little bit after landing, stopping the player from cheesing the platforming sections too hard. To balance this, any damage taken in this level counts as instant death. In 4-S, V1 cannot use its fists or weapons and instead has to rely on a spin-attack that immediately kills any enemy it touches. V1's goal is to navigate through a long, winding level, dodging obstacles and the attacks of enemies, while also trying to break as many boxes as it can. Unlike the rest of the game, 4-S is played from a 3rd person perspective.